Post by Wautizzit on Oct 19, 2010 10:36:53 GMT -5
Please Read Thoroughly before joining
1) Mission Statement
To Achieve 5000 Favor and Completionist status
2) Etiquette
Players are welcome to play their own style within the guild rules, this is not a conform or be cast out guild. It is understood that disagreements will arise and that players may not want to group with certain other players, you will not be punished for this, simply agree to disagree. Please Note you still must follow Guild Rules in regards to Grieving in section 13.
3) Becoming a Viking
New Members - You must join at Level 1 and may only solo before joining
New Characters - Existing members may solo their toons up to Level 2 if their are no officers online
Naming your Toon - Your toons must all have a common 3 or 4 letter slugline in their names. (ie. mine is "Narc")
Officer Status - You must be registered to the website, you must post in the WELCOME WAGON thread, you must post your name slugline in INTRODUCING YOUR TOONS NAME thread and your toon must be posted/updated on the Guild Roster Thread. *Please Note you will not be given Officer Status until one of your toons reaches 7th Level*
Inactivity - Toons inactive for 3 months or more are removed from the guild, unless prior notice of AFK is given. (No Exceptions)
4) Deaths
PVP Deaths - Do Not Count
Special Event Deaths - Events held in Public Areas Do Not Count
Lag Deaths - Do Count
Heirloom Items - Are Prohibited
Looting the Dead - Each player may loot one item/stack of items from the dead players bank(Willed Gift). If the body(Soul Stone) is recovered each player may also loot an additional item/stack of items from the dead body. (Rez shrines may be used by the dead player for looting purposes). Note a player may refuse looting by all if he so chooses.
When Death Occurs - All players must recall and reset the instance even if a Rez is applied. Note if the death occurs during an end fight, you may complete the end fight and loot or chat with NPC's as required.
Posting Deaths - Deaths must be posted/updated on the Death Counts Thread
Quest Exceptions - Some quests may have exceptions (see Quest Specific Rules Thread)
5) Bringing Back the Dead
Rez Shrines - Are prohibited
Rezzing - All Spells, Enhancements and Items are allowed Note Mod 9 granted spirit cakes are allowed(not on yourself), all other rules regarding deaths still apply
Recovering the Body - Soul Stones must be recovered first. (No Rubber Band Rezzing)
Posting Deaths - Deaths must be posted/updated on the Death Counts Thread
Limited Deaths - You may only be rezzed a number of times equal to your Base Constitution plus Inherent Bonus, after that you are permanently dead.
Quest Exceptions - Some quests may have exceptions (see Quest Specific Rules Thread)
6) Grouping
Pick Up Groups/PUGs - You may only group within the guild (No Exceptions)
Level Restrictions - All toons entering a quest or encounter area must be within 3 levels of each other. (you may group with others for chat)
Static Groups - Must follow all guild rules with the exception that gifting within the group is completely unrestricted and if one person is at capped XP the rest of the group is considered XP capped!!! Note this means trading is not required amongst a Static Group and that Cannith Challenges can be run once one person is capped in the group!!!
7) Adventuring
Spells or Spell abilities - Any spell that removes you directly from a quest or encounter area is not allowed (ie. Teleport, Word of Recall)(Dimension Door is allowed)
Rest Shrines - May only be used once even if they reset
Recalling - You may not use the recall option when you are incapacitated
Hirelings - Are allowed for only one purpose, to activate levers or runes(not for traps, secret doors, or unlocking things). They should be activated at the entrance and told to stay (passive mode with no actions)there until required, then they must be returned to passive mode with no actions. Note absolutely no rezzing/combat/buffing/healing from hirelings, buff timers must expire at the cost of other buff timers
Quest Re-entry - You may only reenter a quest if you were accidentally booted from a quest. You may not resupply or regain spell/hit points.
Encounter Areas - You may freely run these areas until capped. You may not loot chests once an area is capped, although collectibles and crate drops are fine when passing thru an area. If an area is not capped, you must be attempting to finish it. Note this means you may not leave a portion of an area unfinished just so you can do loot runs (ie. Bloodstone), your encounter area must be progressing.
Quest Settings - You can run each setting once only unless assisting. Note you may run on casual/normal/hard/elite/epic settings if you are receiving a first time xp bonus
Mid-Quest - You may join a group in a quest in progress, assuming the setting is not being repeated by you(unless Assisting) and you are not providing supplies. Note you are prohibited from using any rez abilities in this case.
Mid-Quest Chain - If you have partially completed a Quest Chain you must wait to join with another group passing thru that chain(unless you are using the Assisting Option).
Assisting Encounter Areas - You may assist a group doing an encounter area you have capped. You may not loot chests, although collectibles and crate drops are fine.
Assisting Quests - You may assist a group doing a quest on any Setting. You may not loot chests, although collectibles and crate drops are fine. You may not collect an end reward(it must be destroyed). Note when you do this you must recall prior to quest completion even if it means you will miss the end fight to avoid earning XP. If your XP is capped recalling is not required.
8) Exploits
Teleporting - Any magical form of teleportation that removes you directly out of quests is prohibited
Loot Runs - You may not exploit a quest/area for loot runs.
Inactive Mobs - You may not manually target an Inactive Mob (ie. dog in Info is Key). Note Mobs that become active and then have no way to attack you or see you are fine
Bug with friends - You may not use Summon Monster/Charm to bug out end bosses.
Perching - Is allowed.
Corner Ranging - Is allowed.
Pulling - All manners of pulling Mobs is allowed.
9) Purchasing/Selling
Auction House - Is prohibited. Do Not even go near the Auction House.
Brokers - Buying is prohibited, Selling is fine.
Vendors - Magic Consumables (anything that produces a spell like effect) are prohibited, all other purchases are fine
Favor Vendors - Are allowed(Including Buffs and any other things avaialble).
Crafting - Is allowed.
DDO Store - Only Classes, Races, Adventure Packs, Guest Passes, Character Slots, Bank Slots, Shared Bank Slots and Cosmetics are allowed to be purchased. Note generally things that can not be earned in game and do not directly give toons statistical bonuses are allowed, there will be a seperate thread on this for reference
Guild Rewards and Airships - There is a seperate thread that covers the explicit details on our Airship. Note only those with Untouchable Status may use buffs from the Airship
10) Gifts and Trade
Money - Money may never be transfered
Your Clan - You may not gift/trade with your own toons (Avoid circle gifting/trading).
In Quest/Area - You may gift any items/end rewards acquired from a quest, assuming they were grouped in the quest with you.
Consumables - You may gift non-magic/magic consumables to anyone within 3 Levels who meets the items minimum level(mailing is fine).
Trading - You may Trade with anyone within 3 Levels, they do not have to meet minimum level requirements. Note a trade must be completed in a trade box.
Trading Collectibles - There are 3 types (Basic-Harbor, Advanced-Marketplace, Expert-All Others) and 3 versions (minor-3 of's, lesser-2 of's, major-1 of's). These may be traded in equal amounts of same type and version.
Trading Gear - There are 4 categories (weapon-weapon, shield-shield, armor-armor, others-others) for trading. Trades must have the same "+" in the top right corner of the item description. Note for items with no "+" use your best judgement, gold trim items must be traded for similar ability type items(ie. muckbane can be traded for another +1 lesser bane weapon)
Shared Banks - The Shared Bank is prohibited from use by Permadeath Toons - Exception(Guild Officers only): those that would dedicate their Shared Bank as storage space for gear related to the guild, such as Muckbanes or gear to be used for future guild events are welcome to be endorsed for this use only!!! Please contact me if you would like to be endorsed for this responsibility
11) Guild Rewards (upon availability)
Muckbane - At 7th Level and Untouchable(No deaths) you will recieve this, assuming you do not already posses one. Note you are only eligible after completing Durks on all settings, Assisters may loot Mucks chest to provide Muckbanes to the guild bank
Portable Hole - At 875 Favor you will receive this.
Heroic TR/Epic TR - Each time you TR you may make a DDO Store purchase of one of the following: Any 1 Storage Item, Any 1 Augment, Any +1 Skill Tome increase
Capped Epic Destiny - Each time you Cap a Destiny you may make a DDO Store purchase: Any Quiver that does not have any additional bonuses
Heroic Completionist - You may make a DDO Store purchase of the highest bonus UMD Skill Tome
Epic Completionist - You may make a DDO Store purchase of the highest bonus Tome of Fate
Guild Events - Future events may provide rewards
12) Bugs
Fall thru Floor - If a fall is obviously not a death, feel free to use a rez shrine and not count this as a death.
Stuck Spot - you may use /death to get out of a stuck spot and use a rez shrine and not count this as a death
Unprogrammed Areas - Falling into certain areas unprogrammed results in instant death. (This will be discussed in Quest Specific Rules)
13) Grieving
Grieving - Doing this to fellow guildies while adventuring is grounds for dismissal from the guild upon review.
Grease - Using grease or any other enviromental area of effect on a fellow guildie during combat (without notice).
Diplomacy - Using this in combat to turn agro unexpectedly on fellow guildies (without notice)
Traps - triggering a trap effect on a fellow guildie (must be on purpose)
Wreaking Havoc - Dragging a mass of mobs to fellow guildies (without notice and with the purpose of causing harm)
Danger Alert - Raising the Danger Alert (without notice)
WELCOME TO THE HALLS OF VALHALLA
1) Mission Statement
To Achieve 5000 Favor and Completionist status
2) Etiquette
Players are welcome to play their own style within the guild rules, this is not a conform or be cast out guild. It is understood that disagreements will arise and that players may not want to group with certain other players, you will not be punished for this, simply agree to disagree. Please Note you still must follow Guild Rules in regards to Grieving in section 13.
3) Becoming a Viking
New Members - You must join at Level 1 and may only solo before joining
New Characters - Existing members may solo their toons up to Level 2 if their are no officers online
Naming your Toon - Your toons must all have a common 3 or 4 letter slugline in their names. (ie. mine is "Narc")
Officer Status - You must be registered to the website, you must post in the WELCOME WAGON thread, you must post your name slugline in INTRODUCING YOUR TOONS NAME thread and your toon must be posted/updated on the Guild Roster Thread. *Please Note you will not be given Officer Status until one of your toons reaches 7th Level*
Inactivity - Toons inactive for 3 months or more are removed from the guild, unless prior notice of AFK is given. (No Exceptions)
4) Deaths
PVP Deaths - Do Not Count
Special Event Deaths - Events held in Public Areas Do Not Count
Lag Deaths - Do Count
Heirloom Items - Are Prohibited
Looting the Dead - Each player may loot one item/stack of items from the dead players bank(Willed Gift). If the body(Soul Stone) is recovered each player may also loot an additional item/stack of items from the dead body. (Rez shrines may be used by the dead player for looting purposes). Note a player may refuse looting by all if he so chooses.
When Death Occurs - All players must recall and reset the instance even if a Rez is applied. Note if the death occurs during an end fight, you may complete the end fight and loot or chat with NPC's as required.
Posting Deaths - Deaths must be posted/updated on the Death Counts Thread
Quest Exceptions - Some quests may have exceptions (see Quest Specific Rules Thread)
5) Bringing Back the Dead
Rez Shrines - Are prohibited
Rezzing - All Spells, Enhancements and Items are allowed Note Mod 9 granted spirit cakes are allowed(not on yourself), all other rules regarding deaths still apply
Recovering the Body - Soul Stones must be recovered first. (No Rubber Band Rezzing)
Posting Deaths - Deaths must be posted/updated on the Death Counts Thread
Limited Deaths - You may only be rezzed a number of times equal to your Base Constitution plus Inherent Bonus, after that you are permanently dead.
Quest Exceptions - Some quests may have exceptions (see Quest Specific Rules Thread)
6) Grouping
Pick Up Groups/PUGs - You may only group within the guild (No Exceptions)
Level Restrictions - All toons entering a quest or encounter area must be within 3 levels of each other. (you may group with others for chat)
Static Groups - Must follow all guild rules with the exception that gifting within the group is completely unrestricted and if one person is at capped XP the rest of the group is considered XP capped!!! Note this means trading is not required amongst a Static Group and that Cannith Challenges can be run once one person is capped in the group!!!
7) Adventuring
Spells or Spell abilities - Any spell that removes you directly from a quest or encounter area is not allowed (ie. Teleport, Word of Recall)(Dimension Door is allowed)
Rest Shrines - May only be used once even if they reset
Recalling - You may not use the recall option when you are incapacitated
Hirelings - Are allowed for only one purpose, to activate levers or runes(not for traps, secret doors, or unlocking things). They should be activated at the entrance and told to stay (passive mode with no actions)there until required, then they must be returned to passive mode with no actions. Note absolutely no rezzing/combat/buffing/healing from hirelings, buff timers must expire at the cost of other buff timers
Quest Re-entry - You may only reenter a quest if you were accidentally booted from a quest. You may not resupply or regain spell/hit points.
Encounter Areas - You may freely run these areas until capped. You may not loot chests once an area is capped, although collectibles and crate drops are fine when passing thru an area. If an area is not capped, you must be attempting to finish it. Note this means you may not leave a portion of an area unfinished just so you can do loot runs (ie. Bloodstone), your encounter area must be progressing.
Quest Settings - You can run each setting once only unless assisting. Note you may run on casual/normal/hard/elite/epic settings if you are receiving a first time xp bonus
Mid-Quest - You may join a group in a quest in progress, assuming the setting is not being repeated by you(unless Assisting) and you are not providing supplies. Note you are prohibited from using any rez abilities in this case.
Mid-Quest Chain - If you have partially completed a Quest Chain you must wait to join with another group passing thru that chain(unless you are using the Assisting Option).
Assisting Encounter Areas - You may assist a group doing an encounter area you have capped. You may not loot chests, although collectibles and crate drops are fine.
Assisting Quests - You may assist a group doing a quest on any Setting. You may not loot chests, although collectibles and crate drops are fine. You may not collect an end reward(it must be destroyed). Note when you do this you must recall prior to quest completion even if it means you will miss the end fight to avoid earning XP. If your XP is capped recalling is not required.
8) Exploits
Teleporting - Any magical form of teleportation that removes you directly out of quests is prohibited
Loot Runs - You may not exploit a quest/area for loot runs.
Inactive Mobs - You may not manually target an Inactive Mob (ie. dog in Info is Key). Note Mobs that become active and then have no way to attack you or see you are fine
Bug with friends - You may not use Summon Monster/Charm to bug out end bosses.
Perching - Is allowed.
Corner Ranging - Is allowed.
Pulling - All manners of pulling Mobs is allowed.
9) Purchasing/Selling
Auction House - Is prohibited. Do Not even go near the Auction House.
Brokers - Buying is prohibited, Selling is fine.
Vendors - Magic Consumables (anything that produces a spell like effect) are prohibited, all other purchases are fine
Favor Vendors - Are allowed(Including Buffs and any other things avaialble).
Crafting - Is allowed.
DDO Store - Only Classes, Races, Adventure Packs, Guest Passes, Character Slots, Bank Slots, Shared Bank Slots and Cosmetics are allowed to be purchased. Note generally things that can not be earned in game and do not directly give toons statistical bonuses are allowed, there will be a seperate thread on this for reference
Guild Rewards and Airships - There is a seperate thread that covers the explicit details on our Airship. Note only those with Untouchable Status may use buffs from the Airship
10) Gifts and Trade
Money - Money may never be transfered
Your Clan - You may not gift/trade with your own toons (Avoid circle gifting/trading).
In Quest/Area - You may gift any items/end rewards acquired from a quest, assuming they were grouped in the quest with you.
Consumables - You may gift non-magic/magic consumables to anyone within 3 Levels who meets the items minimum level(mailing is fine).
Trading - You may Trade with anyone within 3 Levels, they do not have to meet minimum level requirements. Note a trade must be completed in a trade box.
Trading Collectibles - There are 3 types (Basic-Harbor, Advanced-Marketplace, Expert-All Others) and 3 versions (minor-3 of's, lesser-2 of's, major-1 of's). These may be traded in equal amounts of same type and version.
Trading Gear - There are 4 categories (weapon-weapon, shield-shield, armor-armor, others-others) for trading. Trades must have the same "+" in the top right corner of the item description. Note for items with no "+" use your best judgement, gold trim items must be traded for similar ability type items(ie. muckbane can be traded for another +1 lesser bane weapon)
Shared Banks - The Shared Bank is prohibited from use by Permadeath Toons - Exception(Guild Officers only): those that would dedicate their Shared Bank as storage space for gear related to the guild, such as Muckbanes or gear to be used for future guild events are welcome to be endorsed for this use only!!! Please contact me if you would like to be endorsed for this responsibility
11) Guild Rewards (upon availability)
Muckbane - At 7th Level and Untouchable(No deaths) you will recieve this, assuming you do not already posses one. Note you are only eligible after completing Durks on all settings, Assisters may loot Mucks chest to provide Muckbanes to the guild bank
Portable Hole - At 875 Favor you will receive this.
Heroic TR/Epic TR - Each time you TR you may make a DDO Store purchase of one of the following: Any 1 Storage Item, Any 1 Augment, Any +1 Skill Tome increase
Capped Epic Destiny - Each time you Cap a Destiny you may make a DDO Store purchase: Any Quiver that does not have any additional bonuses
Heroic Completionist - You may make a DDO Store purchase of the highest bonus UMD Skill Tome
Epic Completionist - You may make a DDO Store purchase of the highest bonus Tome of Fate
Guild Events - Future events may provide rewards
12) Bugs
Fall thru Floor - If a fall is obviously not a death, feel free to use a rez shrine and not count this as a death.
Stuck Spot - you may use /death to get out of a stuck spot and use a rez shrine and not count this as a death
Unprogrammed Areas - Falling into certain areas unprogrammed results in instant death. (This will be discussed in Quest Specific Rules)
13) Grieving
Grieving - Doing this to fellow guildies while adventuring is grounds for dismissal from the guild upon review.
Grease - Using grease or any other enviromental area of effect on a fellow guildie during combat (without notice).
Diplomacy - Using this in combat to turn agro unexpectedly on fellow guildies (without notice)
Traps - triggering a trap effect on a fellow guildie (must be on purpose)
Wreaking Havoc - Dragging a mass of mobs to fellow guildies (without notice and with the purpose of causing harm)
Danger Alert - Raising the Danger Alert (without notice)
WELCOME TO THE HALLS OF VALHALLA